Weapons

The Weapons table shows the weapons found in this section, including their price, weight, damage, and properties. Some of those properties are new and are described here.

Hooked. This weapon features one or more hooks or prongs used for catching and trapping an opponent’s weapon.

Shielding. A weapon with the shielding property is helpful for both blocking and attacking. If you take the Dodge action while wielding a weapon with this property, you gain +1 to your AC until the beginning of your next turn.

Note: Weapons with the Special property are further described in their listing below.

Name Cost Damage Weight Properties
Simple Melee Weapons
Assagai 5 sp 1d6 piercing 2 lb. Thrown (range 20/60)
Corpse Hook 6 gp 1d6 piercing 6 lb. Finess, light
Hurled colpik 3 gp 1d4 piercing 2 lb. Light, thrown (range 20/60)
Machete 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Nunchaku 2 sp 1d6 bludgeoning 2 lb. Finesse
Rungu (throwing club) 2 gp 1d4 bludgeoning 1 lb. Light, thrown (range 20/60)
Sai 2 gp 1d4 piercing 2 lb. Finesse, hooked, light
Stabbing knife 2 gp 1d4 piercing 1 lb. Finesse, light
Starknife 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Stiletto See text 1d4 piercing 1 lb. Finess, light, thrown (range 20/60)
Tonfa 2 sp 1d4 bludgeoning 3 lb. Finesse, hooked, light, shielding, special
Simple Ranged Weapons
Shuriken 5 cp 1d4 piercing 1/8 lb. Finesse, thrown (range 30/60)
Trick Bow 50 gp 1d6 piercing 2lb. Ammunition (range 40/160 ft.), Two-handed
Martial Melee Weapons
Agrogash (hook-bearded hatchet) 12 gp 1d6 slashing 4 lb. Light
Akrafena 25 gp 1d6 slashing 3 lb. Finesse, light
Bladed scarf 100 gp 1d4 slashing 3 lb. Finesse, reach, special
Butterfly sword 10 gp 1d6 slashing 2 lb. Finesse, hooked, light
Catchpole 12 gp 1d4 piercing 8 lb. Heavy, reach, two-handed
Centaur Lance 100 gp 2d8 piercing 20 lb. Heavy, reach, two-handed
Club shield 25 gp 1d4 bludgeoning 2 lb. Light, special
Dikama 10 gp 1d4 slashing 3 lb. Light
Dwarven Tijino 25 gp 2d4 piercing 12 lb. Heavy, reach, two-handed
Gorgash (double-headed battleaxe) 20 gp 1d8 slashing Heavy, two-handed
Granite fists 50 gp 1d4 bludgeoning 10 lb. Heavy
Hook sword 15 gp 1d6 slashing 3 lb. Finesse, hooked, light, special, versatile (1d8)
Iklwa (stabbing spear) 10 dp 1d6 piercing 2 lb. Finesse, light
Ji 15 gp 1d10 piercing 6 lb. Heavy, hooked, reach, two-handed
Joining blades 200 gp 1d6 slashing (unjoined) 2d6 slashing (joined) 3 lb. (each) Finesse, light (unjoined), finesse (joined)
Kopesh 25 gp 1d6 slashing 4 lb. Special, versatile (1d8)
Lasso 5 gp 6 lb. Finesse, reach (15 feet), special
Narumbeki throwing knife 20 gp 1d6 piercing 2 lb. Light, thrown (range 20/60)
Ngulu 50 gp 2d6 slashing 6 lb. Heavy, two-handed
Nordmansch Greataxe 50 gp 1d12 slashing 8 lb. Heavy, two-handed
Rope dart 5 sp 1d6 bludgeoning 3 lb. Finesse, reach, two-handed
Estoc 40 gp 1d6 piercing 3 lb. Special1, versatile (1d8)
Poniard 100 gp 1d8 piercing / 1d4 piercing 4 lb. Special2, versatile (1d10)
Shotel 50 gp 1d6 slashing 3 lb. Finesse, special
Stabbing axe 20 gp 1d6 slashing 4 lb. Special, versatile (1d8)
Temple sword 35 gp 1d6 slashing 3 lb. Finesse, light
Whip-sash 16 gp 1d4 slahsing 1 lb. Finesse, light
Wrist knife 4 gp 1d4 slahsing 1 lb. Finesse, light
Martial Ranged Weapons
Bologorash (chained hand axe) 25 gp 1d6 slashing 4 lb. Thrown (20/60), two-handed
Composite Bow 100 gp 1d12 piercing 8 lb. Ammunition (range 150/60), heavy, special3, two-handed
Double blowgun 40 gp 1 piercing 2 lb. Ammunition (range 20/60), loading
Dragonhead 200 gp 1d12 piercing 15 lb. Ammunition, heavy, loading, range 20/40, two-handed
War boomerang 2 gp 1d6 bludgeoning 1 lb. Finesse, thrown (range 20/60)
Windrunner bolas 50 gp. Special 4 lb. Light, thrown (30/60)
Windrunner boomerang 25 gp 1d4 bludgeoning 3 lb. Light, thrown (100/300)
Windrunner boomerang (bladed) 30 gp 1d4 slashing 4 lb. Light, thrown (100/300)
Ammunition
Alchemical iron-ball (10) 10 gp 3 lb.
Birding Shaft 2 gp 1½ lb.
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