Vomiting Slime Mold Trap

Vomiting Slime Mold Trap. When a creature opens the trapped door, a barely-contained flow of slime mold sprays out. Each creature within 15 feet of the door must make a DC 15 Dexterity saving throw. On a failure, a creature takes 5 (1d10) bludgeoning damage and 11 (2d10) poison damage and is poisoned for 10 minutes. On a success, a creature takes half the damage and isn’t poisoned.

Prevention. A successful DC 14 Wisdom (Perception) check hears a gurgling sound behind the northern door as if a high-pressure fluid is pushing against it. A successful DC 15 Strength check when opening the door holds it open just enough for the pressure from the slime to be released without harming all creatures within 15 feet of the door. On a failure, the trap triggers as normal.

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