Spectral Fists

Spectral Fists Trap

On initiative count 20 (losing initiative ties), ethereal fists pound from the ceiling down onto the flagstones of 11 of the 12 sacred animals. Each creature standing on one of those 11 sacred animals must make a DC 15 Dexterity saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one. These fists have no effect on stone.

Prevention. The trap is magical in nature and tied to the power of the maze it's in. A dispel magic (DC 13) cast on a square just as a fist is coming down prevents the fist from affecting that square until the next round. A successful DC 15 Wisdom (Perception) or Intelligence (Investigation) check notices that the fists avoid hitting the flagstones of that day’s four sacred animals, in order. For example, if that day’s animals were spider, rat, dragon, and snake, the fists would avoid spider flagstones on the first round, rat flagstones on the second round, etc.

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