Simple Pit Trap

The trap is poorly concealed and requires a successful DC 12 Wisdom (Perception) check to spot, but cannot be disarmed, only avoided by passing a DC 13 Dexterity (Acrobatics) check. A character unaware of the trap must make a DC 15 Dexterity saving throw to avoid it. On a failure, a character falls 40 feet through the floor into a freshly-dug pit.

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