Quad Stalagmite Trap

Four spaces in this chamber are trapped. A successful DC 20 Intelligence (Arcana) check discerns the location and operation of each one. When a creature steps onto one of these squares, stalagmites of soulsplit ore erupt from the floor. A successful DC 15 Dexterity saving throw allows the creature to avoid the sharp stalagmites; otherwise the victim takes 4d6 piercing damage. Each trap can be deactivated separately with a DC 20 Intelligence (Arcana) check as an action.

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