Invisible Wire Trap

The middle of this hallway is laced with dozens of nearly-invisible strings, requiring a DC 17 Wisdom (Perception) check to spot. Passing through the web of wires requires three successful DC 14 Dexterity checks. Whenever a check is failed, or if a character does not see the wires, the character triggers a wire and must make a DC 15 Dexterity saving throw. On a failure, the character takes 2d6 piercing damage from a sharpened bone dart fired from a hole in the wall.

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