Inflict Wounds Trap

A successful DC 14 Intelligence (Arcana) check puzzles out that a character can reactivate the trap by either casting inflict wounds on the door or by self-inflicting 5 damage and placing a bloody handprint within the ring. When this inflict wounds trap is active, the next creature to touch the door instantly takes 3d10 necrotic damage. After being triggered, the trap becomes inert until recharged by blood or magic.

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