Flaming Oil Trap

Four flasks of oil hang high on the ceiling. Stepping on a loose tile on the floor releases the flasks, which smash open and release their oil, which catches fire from the torches on the walls. Creatures within 15 feet of the explosion take 7 (2d6) fire damage if they fail a DC 13 Dexterity saving throw or half as much if they succeed.

Detecting the trap requires a DC 13 Wisdom (Perception) check, and disarming the trap requires a DC 13 Dexterity (Sleight of Hand) check. Instead of disarming it, characters can simply avoid the trap if they detect it.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a