Barbed Net Trap

A hidden trip wire hidden drags a net barbed with poison hooks onto any creature who triggers it. The wire requires a successful DC 17 Wisdom (Perception) check to spot, and a successful DC 15 Dexterity (thieves’ tools) check to safely disarm. A creature who triggers the trap must make a DC 16 Dexterity saving throw. On a failure, the target is restrained by the net and takes 1d4 piercing damage and 6d6 poison damage.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a