Ring Warden

The dwarves long ago discovered the means to imbue magic into metal rings, and the ring wardens were born. With a focus on the school of transmutation, they blend dwarven craftsmanship with arcane might. The ring wardens are rare outside dwarven nations, but they are easy to recognize thanks to their signature ring-staves.

Except as noted below, ring wardens function as wizards and use the wizard spell list.

Transmutation Savant

Beginning when you select this tradition at 2nd level, the gold and time you must spend to copy a transmutation spell into your spellbook is halved.

Bonus Proficiency

At 2nd level, you gain proficiency in your choice of blacksmith’s or jeweler’s tools.

Bonded Ring-Staff

Starting at 2nd level, you create a special quarterstaff with two metal rings embedded in it or fastened around it. You can use your ring-staff as an arcane focus. Creating an additional ring takes 8 hours of work with blacksmith’s or jeweler’s tools and costs 5 gp in raw materials. Your ring-staff can incorporate a number of rings equal to your wizard level.

When you roll damage for a spell while holding your ring-staff, you can add your proficiency bonus to the result. If the spell generates multiple damage rolls against multiple targets (such as scorching ray), you must choose which roll gains the benefit before you roll it. You can use this ability a number of times equal to the number of metal rings fashioned into your ring-staff, up to a maximum of your Intelligence modifier (minimum of 1). You regain all expended uses when you finish a short or long rest.

Master Metalsmith

Beginning at 6th level, you can add double your normal proficiency bonus with the tools you chose at 2nd level. When using your chosen tools to craft mundane or magical items, you make double the normal progress each day.

Additionally, you learn the formula to craft a single type of magical ring chosen from the following list: ring of jumping, ring of mind shielding, ring of protection, ring of the ram, ring of regeneration, ring of resistance. At the GM’s discretion, you can choose a ring not listed here. You must meet all the standard prerequisites for crafting the ring and pay the required gold as normal, along with any special materials or conditions set by the GM.

Imbue Ring

Starting at 10th level, you can imbue magic into the rings embedded in your ring-staff. When you cast a spell, you can choose to imbue the spell into one of the rings. As long as the spell is imbued, you can’t regain the expended spell slot. As an action, you can remove an imbued ring from the staff and give it to another creature (or hold it yourself). A creature holding an imbued ring can release the imbued spell as an action. Attack rolls, saving throws, and damage are based on the caster who imbued the ring, but the creature holding the ring counts as the spell’s caster for all other purposes.

An imbued ring is considered an ongoing spell for purposes of dispel magic. You can have a number of rings imbued at one time equal to your proficiency bonus.

Ring Bond

At 14th level, with 1 hour of work (which can be done during a short rest), you can embed a single magical ring into your ring-staff. As long as you hold the ring-staff, you gain the effects of the embedded ring as if you were attuned to it and wearing it (including any negative effects of attuning to the item, such as curses). This ring doesn’t count as one of your three attuned magic items.

You can remove an embedded ring (along with its attunement) with 1 hour of work, and you can replace it with a new one at the same time.

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