Dragon Masks

Wizards practice the subtle magic of pulling power from thin air and shaping it to fit their needs. Sorcerers tame the chaotic power within themselves, releasing it in barely controlled gouts of magical energy. Mages who walk the path between these two sources of magic are called dragon magi, and they meld the order of dweomery with the chaos of sorcery to grant themselves power that either tradition could never muster alone.

Dragon magi manifest their magic in many styles as diverse as the draconic species and the types of magic that populate the worlds. Kobolds serving as councilors to great wyrms are taught by their masters to harness their innate draconic natures through the use of more traditional spells. A wild-eyed human, oozing sorcerous magic from an ancient draconic ancestor, might find a kindly wizard to help her focus her power. Special legions of dragonborn troops train with a master dragon mage, learning all there is to know to better defend their homeland from invaders.

Except as noted below, dragon magi function as wizards and use the wizard spell list.

Invoke Dragon Mask

Starting at 2nd level, you can invoke a magical dragon mask. You use a bonus action and spend a spell slot to invoke the mask, which lasts for 3 rounds per level of the spent spell slot. The dragon mask remains as long as you are not incapacitated, until the duration ends, or until it is dismissed or replaced with a bonus action. It is a translucent magical force, in the form of a dragon’s head, which covers your face. Your face is still visible beneath the mask, and the mask does not hinder vision.

While you wear your dragon mask, you gain the following benefits and drawbacks.

  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • You gain a bite attack. As an action, make a melee spell attack against an adjacent target. On a hit, the target takes (1d8 + your Int modifier) piercing damage. This counts as a magical attack for purposes of overcoming a target’s immunity or resistance to piercing damage.
  • You have advantage on Wisdom (Perception) checks and on Charisma (Intimidation) checks.
  • Any ranged or melee attack spells you cast while wearing the dragon mask are made with disadvantage, and saving throws against spells you cast while wearing the dragon mask are made with advantage.
  • As a bonus action, you can spend an additional spell slot to augment your dragon mask. Your next dragon mask’s bite attack damage increases by +1d8 per level of the spell slot spent, and you gain advantage on the attack roll.

Invoke Dragon Heart

Starting at 6th level, you can invoke a magical dragon heart. You use a bonus action and spend a spell slot to invoke the dragon heart, which lasts for 3 rounds per level of the spent spell slot. The dragon heart remains as long as you are not incapacitated, until the duration ends, or until it is dismissed or replaced with a bonus action. The dragon heart is a translucent magical force, in the form of a beating heart, which covers your chest.

While you wear your dragon heart, you gain the following benefits.

  • You gain a bonus to Wisdom and Charisma saving throws equal to your Intelligence modifier (minimum of +1).
  • You gain temporary hit points equal to twice your wizard level. These temporary hit points are lost when your dragon heart aspect is removed or lost for any reason.
  • You gain a breath weapon attack. As an action, a 30-foot-long, 5-foot-wide line of energy (acid, cold, fire, or lightning) shoots from your dragon heart in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d6 damage on a failed save, and no damage on a successful one. The type of damage can be selected when making the attack and cannot be changed until a new dragon heart is manifested.
  • As a bonus action, you can spend an additional spell slot to augment your dragon heart. Your next dragon heart’s breath weapon attack damage increases by +2d6 per level of the spell slot spent, and you can add 10 feet of length to the line per level of the spell slot spent.

Invoke Dragon Wings

Starting at 10th level, you can invoke a set of magical dragon wings. You use a bonus action and spend a spell slot to invoke the dragon wings, which last for 2 rounds per level of the spent spell slot. The dragon wings remain as long as you are not incapacitated, until the duration ends, or until they are dismissed or replaced with a bonus action.

While you wear your dragon wings, you gain the following benefits.

  • Your speed increases by 10 feet, and you gain a fly speed equal to your walking speed.
  • You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical sources.
  • You gain advantage on any melee or ranged spell attack rolls.

Invoke Dragon Tail

Starting at 14th level, you can invoke a magical dragon tail. You use a bonus action and spend a spell slot to invoke the dragon tail, which last for 1 round per level of the spent spell slot. The dragon tail remains as long as you are not incapacitated, until the duration ends, or until it is dismissed or replaced with a bonus action. The dragon tail is a translucent magical force, in the form of a 15-foot-long appendage capable of striking with incredible force.

While you wear your dragon tail, you gain the following benefits.

  • You are immune to the grappled condition.
  • You are proficient with Strength and Dexterity saving throws, and any skill checks using Strength. In addition, you can use your Intelligence modifier instead of the regular modifier for those saving throws and skill checks.
  • You gain a tail slam attack. As an action, make a separate melee spell attack against all targets within 15 feet of you. On a hit, the target takes 3d10 + Int modifier bludgeoning damage. Targets hit by this attack are pushed up to 10 feet away from you and knocked prone unless they succeed on a Strength saving throw against your spell DC. This attack counts as magical for purposes of overcoming a target’s immunity or resistance to bludgeoning damage.
  • As a reaction, you can make a tail slam attack against a creature who enters your tail’s reach.
  • As a bonus action, you can spend an additional spell slot to augment your dragon tail. Until the start of your next turn, your dragon tail’s slam attack damage increases by +1d10 per level of the spell slot spent. In addition, you heal yourself for 3 hit points per level of the spell slot spent.
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