Dire Wolf

Dire Wolf

Large beast (wolves), unaligned
Armor Class: 14
Hit Points: 37 (510+10)
Speed: 50 ft.
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)

Skills: Perception +5, Stealth +4
Senses: passive Perception 13
Languages:
Challenge: 1 (200 xp)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

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