Warp Mind and Matter
6th-level transmutation (ritual, void magic)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (root of deadly nightshade and a drop of the caster’s blood)
Duration: Until cured or dispelled
A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with indefinite madness.
Greater restoration or comparable magic ends the indefinite madness, and regenerate or comparable magic rids the creature of the flesh warp.