Warp Mind and Matter

Warp Mind and Matter

6th-level transmutation (ritual, void magic)

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (root of deadly nightshade and a drop of the caster’s blood)
Duration: Until cured or dispelled

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with indefinite madness.

Greater restoration or comparable magic ends the indefinite madness, and regenerate or comparable magic rids the creature of the flesh warp.

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