Warp Mind and Matter

Warp Mind and Matter

6th-level transmutation (ritual, void magic)

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (root of deadly nightshade and a drop of the caster’s blood)
Duration: Until cured or dispelled

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with indefinite madness.

Greater restoration or comparable magic ends the indefinite madness, and regeneration or comparable magic rids the creature of the flesh warp.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a