Vomit Tentacles

Vomit Tentacles

2nd-level transmutation

Casting Time: 1 action
Range: Self
Components: V, S, M (a piece of a tentacle)
Duration: 5 rounds

Upon casting this spell, your jaws distend and dozens of thin, slimy tentacles emerge from your mouth to grasp and bind your opponents. Make a melee spell attack against a foe within 15 feet of you. On a hit the target takes (2d6 + your Strength modifier) bludgeoning damage and is grappled (escape DC = your spell save DC). Until this grapple ends, the target is restrained and it takes (2d6 + your Strength modifier) bludgeoning damage at the start of each of your turns. You can grapple only one creature at a time.

The tentacles can be attacked to free a grappled opponent. Their armor class equals yours. If they take (5 + your Constitution modifier) slashing damage from a single attack, enough tentacles are severed to free a grappled opponent. Severed tentacles are replaced by new ones at the start of your turn. Damage done to the tentacles doesn't affect your hit points.

While the spell is in effect, you are incapable of speech and can't cast spells with verbal components.

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