Twist the Skein

Twist the Skein

1st-level divination

Casting Time: 1 reaction, when a creature makes a successful or unsuccessful attack roll, saving throw, or skill check
Range: 30 feet
Components: S
Duration: Instantaneous

You tweak a strand of a creature’s fate as it makes an attack roll, saving throw, or skill check. Roll 1d20 – 10 to produce a number from 10 to –9. Add that number to the creature's roll, increasing or decreasing the result accordingly. This adjustment can turn a failure into a success or vice versa, or it may not change the outcome at all. The target must use the modified result regardless of whether it’s better or worse than the original.

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