Triumph of Ice

Triumph of Ice

7th-level transmutation

Casting Time: 1 action
Range: Self
Components: V, S, M
Duration: Concentration, up to 1 minute

You transform one of the four elements into ice or snow. The area of effect is a sphere with a radius of 100 feet, centered on you. The specific effect varies depending on the element targeted.

  • Air. Vapor condenses into snowfall. If cast on a fog cloud, stinking cloud, or a similar magic effect, this spell negates it. Creatures of elemental air who are targeted take 8d6 cold damage, and if airborne must make a successful Constitution saving throw to avoid being knocked prone (no falling damage).
  • Water. Open water (a pond, lake, or river) freezes to a depth of 4 feet. Creatures in the water at its surface must make successful Dexterity saving throws to avoid being immobilized in the ice. A trapped creature can free itself by using an action to make a successful Strength (Athletics) check. Creatures of elemental water take no damage from the spell but are paralyzed for 1d6 rounds unless they make a successful Constitution saving throw, and they pay double for movement in the affected area.
  • Earth. Soil freezes into permafrost to a depth of 10 feet. Creatures burrowing through the area have their speed halved until the area thaws, unless they can burrow through solid rock. Creatures of elemental earth who fail a Constitution saving throw take 8d6 cold damage from stress fractures in their bodies.
  • Fire. Flames transform into shards of ice and their area becomes difficult terrain. Creatures in the burning area take 2d6 slashing damage when the spell is cast and 1d6 slashing damage for every 5 feet they move through the area unless they are unhindered by icy terrain; a successful Dexterity saving throw halves the slashing damage. Lava cools into a solid crust 4 inches thick. Creatures of elemental fire must make a successful Constitution saving throw or take 8d6 cold damage and be stunned for 1d6 rounds.
This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a