Time Jump

Time Jump

8th-level transmutation (clockwork)

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You throw a construct forward in time, if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a