Summon Eldritch Servitor

Summon Eldritch Servitor

5th-level conjuration (ritual, void magic)

Casting Time: 10 minutes
Range: 60 feet
Components: V, S, M (a vial of the caster’s blood and a silver dagger)
Duration: Concentration, up to 1 hour

You summon eldritch aberrations that appear in unoccupied spaces you can see within range. Choose one of the following options for what appears:

When the summoned creatures appear, you must make a Charisma saving throw. If it succeeds, the creatures are friendly to you and your allies. If it fails, the creatures are friendly to no one and attack the nearest creatures to them, pursuing and fighting for as long as possible.

Roll initiative for the summoned creatures, which take their own turns as a group. If friendly to you, they obey your verbal commands (no action required by you to issue a command), or attack the nearest living creature if they have no command.

Each round that you maintain concentration on the spell, you must make a successful DC 15 Wisdom saving throw at the end of your turn or take 1d4 psychic damage. If the cumulative total of this damage exceeds your Wisdom score, you gain one point of Void taint and you are afflicted with a short- term madness. The same penalty recurs when the damage exceeds twice your Wisdom, three times your Wisdom, etc.

A summoned creature disappears when it drops to 0 hit points or when the spell ends. If you stop concentrating on the spell before an hour has elapsed, the creatures become uncontrolled and hostile and don’t disappear until 1d6 rounds later or they’re killed.

At Higher Levels. When you cast this spell using a 7th- or 8th-level spell slot, you can summon four ghasts of Leng or a hound of Tindalos. When you cast it with a 9th-level spell slot, you can summon five ghasts of Leng or a nightgaunt.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a