Slither

Slither

2nd-level transmutation

Casting Time: 1 action
Range: Self
Components: V, M (ashes from a wooden statue of you, made into ink and used to draw your portrait, worth 50 gp)
Duration: Concentration, up to 1 minute

You momentarily become a shadow (a humanoid-shaped absence of light, not the undead creature of that name). You can slide under a door, through a keyhole, or through any other tiny opening. All of your equipment is transformed with you, and you can move up to your full speed during the spell’s duration. While in this form you have advantage on Dexterity (Stealth) checks made in darkness or dim light and you are immune to all damage except force, psychic, or radiant. You can dismiss this spell early by using an action to do so.

If you return to your normal form while in a space too small for you (such as a mouse hole, sewer pipe, or the like), you take 4d6 force damage and are pushed to the nearest space big enough to hold you within 50 feet. If the distance is greater than 50 feet, you take 1d6 extra force damage for every additional 10 feet traveled.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target an additional willing creature that you can touch for each slot level above 2nd.

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