Sleep of the Deep

Sleep of the Deep

3rd-level illusion (ritual, void magic)

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a pinch of black sand, a tallow candle, and a drop of cephalopod ink)
Duration: 8 hours

Your magic haunts the dreams of others with hideous visions of the non-Euclidean city of R’lyeh. Choose a sleeping creature that you are aware of within range. Creatures that don’t sleep, such as elves, can’t be targeted. The creature must succeed on a Wisdom saving throw or it garners no benefit from this rest and when it awakens, it gains one level of exhaustion and is afflicted with short-term madness.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for each slot level above 3rd.

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