Skull Road
5th-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (ivory worth at least 500 gp)
Duration: Concentration, up to 1 minute
You conjure a portal linking an unoccupied space you can see within range to an imprecise location on the plane of Evermaw. The portal is a circular opening, which you can make 5–20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.
If your casting is at 5th level, this opens a pathway to the River of Tears, to the Vitreous Mire, or to the Plains of Bone—travel to a settlement can take up to 7 days (1d6+1). If cast at 7th level, the skull road spell opens a portal to a small settlement of gnolls, ghouls, or shadows on the plane near the Eternal Palace of Mot or a similar settlement.
Undead casters can use this spell in the reverse direction, opening a portal from Evermaw to the mortal world, though with similar restrictions. At 5th level, the portal opens in a dark forest, cavern, or ruins far from habitation. At 7th level, the skull road leads directly to a tomb, cemetery, or mass grave near a humanoid settlement of some kind.