Quick Time

Quick Time

4th-level conjuration (forest-bound)

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (any seed)
Duration: Instantaneous

Just as the forest sees animals and people moving very rapidly compared to its own sense of time, you make the target move rapidly in time compared to you. The target increases in age by 1 year. For example, you can plant a seed and cast this spell, causing the plant to rapidly sprout up from the soil, or you can cast this spell on a newly-hatched duckling, causing it to become a full-grown duck. If the target is a creature with an Intelligence of 3 or higher, it must succeed on a Constitution saving throw to resist the aging. It can choose to fail the saving throw.

If the target is a nonmagical weapon, it ages and takes a permanent and cumulative –1 penalty to damage rolls. If its penalty drops to –5, the weapon is destroyed. If the target is nonmagical armor or a shield, it ages and takes a permanent and cumulative –1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object is being worn or carried, the creature wearing or carrying it must succeed on a Dexterity saving throw to avoid the corrosion.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you increase the target’s age by one additional year or increase the cumulative penalty to a weapon’s damage or an armor’s AC by 1 for each slot level above 4th.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a