Pratfall
1st-Level Conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You cause a small bit of bad luck to befall a creature, making it look humorously foolish. When you cast this spell and as a bonus action on each of your turns, you can cause one creature you can see within range to experience one of the following effects. A creature can experience only one of these effects at a time.
Clothing Malfunction. An invisible force sharply tugs on the target’s trousers, causing their clothing to slip. The target must succeed on a Dexterity saving throw or it has disadvantage on the next attack roll it makes with a two‑handed weapon or it loses its shield bonus to its AC (your choice) until the end of its next turn as it uses one hand to gather itself.
Disorienting Clap. The target feels the sensation of a quick, mild clap against its ears, briefly disorienting it. The target must succeed on a Constitution saving throw or it can’t cast spells with somatic components until the end of its next turn.
Flash of Lights. Strobing lights flash briefly before your target’s eyes, causing difficulties with its vision. The target must succeed on a Constitution saving throw or its passive Perception is halved until the end of its next turn.
Slippery Floor. A small, oily puddle appears under the target’s feet, causing it to lose balance. The target must succeed on a Dexterity saving throw or be unable to use bonus actions on its next turn as it regains its footing and balance.
Sneezing Fit. Tiny particles blow in your target’s face, causing it to sneeze. The target must succeed on a Constitution saving throw or have disadvantage on the first attack roll it makes before the end of its next turn.





