Mammon’s Due

Mammon’s Due

9th-level conjuration (ritual, Rothenian)

Casting Time: 1 hour
Range: 500 feet
Components: V, S, M (11 gilded human skulls worth 150 gp each, which are consumed by the spell)
Duration: Concentration, up to 1 minute

You summon a 20-foot-radius, 20-foot-deep cylinder of burning ash and molten arms at a point on the ground that you can see within range. The ash is difficult terrain. In addition, the area is full of molten arms that seek to pull creatures deeper below the surface. If a creature enters or begins its turn in the area, it takes 10d6 fire damage and must make a Strength or Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the area, or until it breaks free. A creature restrained by the molten arms can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC. If it succeeds, it is no longer restrained.

At the beginning of your turn, the molten arms attempt to pull any creatures in the area below the surface. Any creature in the ash with the restrained condition must make a Strength saving throw or be pulled 5 feet deeper into the ash. Any creature below the surface is blinded, deafened, and cannot breath.

The ash pit grows 50 feet in radius each round for the duration. The ash remains after the spell ends.

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