Lovesick

Lovesick

4th-level enchantment

Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a handful of red rose petals)
Duration: Concentration, up to 1 minute

This spell affects creatures’ minds causing them to behave unpredictably, as they randomly experience the full gamut of emotions of someone who has fallen head over heels in love. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can’t take reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn.
d10 Behavior
1-3 The creature spends its turn moping like a lovelorn teenager – it doesn’t move or take actions.
4-5 The creature bursts into tears, takes the Dash action, and uses all of its movement to run off in a random direction. To determine the direction, roll 1d8 and assign a direction to each die face.
6 The creature uses its action to remove one item of clothing or piece of armor. Each round spent removing pieces of armor reduces its AC by 1.
7-8 The creature drops anything it is holding in its hands and passionately embraces a randomly determined creature. Treat this as a grapple attempt which uses the Attack action.
9 The creature flies into a jealous rage and uses its action to make a melee attack against a randomly determined creature.
10 The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

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