Life Transference Arrow
1st-Level Necromancy
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create a glowing arrow of necrotic magic and command it to strike a creature you can see within range. The arrow can have one of two effects; you choose which at the moment of casting. If you make a successful ranged spell attack, you and the target experience the desired effect. If the attack misses, the spell fails:
- The arrow deals 2d6 necrotic damage to the target, and you heal the same amount of hit points.
- You take 2d6 necrotic damage, and the target heals the same amount of hit points.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell’s damage and hit points healed increase by 1d6 for each slot level above 1st.





