Grinding Gears
4th-level evocation (clockwork)
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a single gear)
Duration: Concentration, up to 1 minute
You designate a spot within range, and massive gears emerge from the ground at that spot, creating difficult terrain in a 20-foot radius. Creatures that move in the area must make successful Dexterity saving throws after every 10 feet of movement or when they stand up. Failure indicates that the creature falls prone and takes 1d8 points of bludgeoning damage.