Flames United
3rd-Level Abjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a sphere of gold or silver worth at least 50 gp)
Duration: Concentration, up to 1 minute
You create a magical flaming orb that floats over your head. The orb sheds bright light in a 60-foot radius and dim light for an additional 60 feet. The orb has three charges. When a creature you can see within range takes damage, you can use your reaction to expend one of the charges and hurl a magical flame from the orb toward that target. Flames envelop the target, reducing the damage it takes by 1d4 + your spellcasting ability modifier. The creature that dealt the damage to the target must succeed on a Dexterity saving throw or take fire damage equal to 1d4 + your spellcasting ability modifier. The radius of light emitted by the orb then decreases by 10 feet. When you expend the last charge, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the orb has one additional charge for every two slot levels above 3rd.





