Doom of Serpent Coils

Doom of Serpent Coils

4th-level necromancy

Casting Time: 1 action
Range: Self
Components: V, S, M (vial of poison)
Duration: Instantaneous

You drink a dose of venom or other poison and through the unholy power of your dark god, you spread the effect to other living things around you. If the poison normally allows a saving throw, you fail it automatically. You suffer the effect of the poison normally before spreading the poison to all other living creatures within 10 feet of you. Instead of making the usual saving throw against the poison, creatures around you make a Constitution saving throw against the spell. A target whose saving throw succeeds suffers no damage or other effect from the poison and is immune to further castings of doom of serpent coils for 24 hours. Targets that fail the saving throw don't take the poison's usual effect; instead, they take 14 (4d6) poison damage and are poisoned. While poisoned this way, a creature repeats the saving throw at the end of its turn. On a failure, it takes 14 (4d6) poison damage and is still poisoned. On a success, it's no longer poisoned and it's immune to further castings of doom of serpent coils for 24 hours.

Multiple castings of doom of serpent coils have no additional effect against creatures that are already poisoned by it. The effect can also be ended by protection from poison or comparable magic.

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