Doom of Poor Fortune

Doom of Poor Fortune

1st-Level Necromancy

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a dead clover)
Duration: Concentration, up to 1 minute

You turn luck against a creature of your choice within range. When the target makes an ability check, they must first make a Charisma saving throw or the check fails. This spell persists once cast, even if the target moves out of range. If cast with a higher-level slot, each subsequent effect is added to the effect noted above.

If the target ultimately succeeds on the check (or saving throw or attack at higher levels), then you take 1 psychic damage. If you ever unintentionally lose concentration on the spell, you take 1d4 psychic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd-level or higher, when the target is required to make a saving throw, it must make a Charisma saving throw in place of the required one, unless the required one is more difficult to make. When you cast this spell with a 4th-level slot, when the target makes an attack roll, it must make a Charisma saving throw prior to making the attack. On a failed save, the attack fails. If you cast this spell with an 8th-level slot, this spell persists for the duration without requiring concentration.

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