Doom of Disenchantment

Doom of Disenchantment

3rd-level abjuration

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 5 rounds

When you cast doom of disenchantment, your armor and shield glow with unholy light. When a creature hits you with an attack, the spell counters any augmenting magic granting the attack a bonus to hit (but not advantage) or bonus damage. For example, a +1 weapon would still be considered magical but it gets neither +1 to hit nor damage against a target under a doom of disenchantment.

The doom also momentarily suppresses other magical abilities or spell-like abilities of the attack. A sword of wounding, for example, can't cause ongoing wounds on you and you recover hit points normally. If the attack was a spell or spell-like ability, it's affected as if you'd cast counterspell, using Charisma as your spellcasting ability. Spells with a duration of instantaneous, however, are unaffected.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a