Detonate Corpses
5th-Level Necromancy
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a gilded bone or a fossil worth at least 100 gp)
Duration: Instantaneous
You cause up to five corpses of Small or Medium creatures that you can see within range to explode in a hail of bone shards. Each creature within 20 feet of a detonated corpse must make a Dexterity saving throw, taking 4d10 piercing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.





