Daggerhawk

Daggerhawk

2nd-level transmutation

Casting Time: 1 action
Range: Self
Components: V, S, M (a dagger)
Duration: 1 minute

When daggerhawk is cast on a mundane dagger, a ghostly hawk appears around the weapon. The hawk and dagger fly into the air and make a melee attack against one creature you select within 60 feet, using your spell attack modifier and doing 1d4 + (your spellcasting ability modifier) piercing damage on a successful hit. On your following turns, you can use a bonus action to cause the daggerhawk to attack the same target. Once a target is selected for the daggerhawk, it can’t switch to any other. The daggerhawk has AC 14 and, although it’s invulnerable to all damage, a successful attack against it that does bludgeoning, force, or slashing damage sends the daggerhawk tumbling, so it can’t attack again until after your next turn.

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