Broken Charge
1st-level enchantment (labyrinth)
Casting Time: 1 reaction, which you take when an enemy approaches to within 5 feet of you
Range: 10 feet
Components: V
Duration: Instantaneous
When an enemy that you can see moves to within 5 feet of you, you utter a perplexing word that alters the foe’s course. The enemy must make a successful Wisdom saving throw or take 2d4 psychic damage and use the remainder of its speed to move in a direction of your choosing.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target takes an additional 2d4 psychic damage for each slot level above 1st.