Broken Charge

Broken Charge

1st-level enchantment (labyrinth)

Casting Time: 1 reaction, which you take when an enemy approaches to within 6 feet of you
Range: 10 feet
Components: V
Duration: Instantaneous

When an enemy that you can see tries to approach to within 6 feet of you, you utter a perplexing word that alters the foe’s path. The foe must make a successful Wisdom saving throw or take 2d4 psychic damage and use the remainder of its speed to move in a direction of your choosing. A foe that makes the saving throw successfully is unaffected.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target takes an additional 2d4 psychic damage for each slot level above 1st.

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