Breeze Compass

Breeze Compass

3rd-level divination

Casting Time: 1 action
Range: Self
Components: V, S, M (a magnetized needle)
Duration: Concentration, up to 1 hour

When you cast breeze compass, you must clearly imagine or mentally describe a location. It doesn’t need to be a location you’ve been to as long as you know it exists on the Material Plane. Within moments, a gentle breeze arises and blows along the most efficient path toward that destination. Only you can sense this breeze, and whenever it brings you to a decision point (a fork in a tunnel, for example), you must make a successful DC 8 Intelligence (Arcana) check to deduce which way the breeze indicates you should go. The spell ends if the Intelligence check fails. The breeze guides you around cliffs, lava pools, and other natural obstacles, but it doesn’t avoid enemies or hostile creatures.

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