Bleed

Bleed

1st-level necromancy

Casting Time: 1 bonus action
Range: Self
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute

Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when you hit a target with the weapon, the weapon deals an extra 1d4 necrotic damage and the target must succeed on a Constitution saving throw. On a failed save, the target suffers a bleeding wound. Each time you hit a target with this weapon while the target suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the target with this weapon (to a maximum of 10 necrotic damage).

Any creature can take an action to stanch the bleeding wound with a successful Wisdom (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on undead or constructs.

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