1st-level necromancy

Casting Time: 1 bonus action
Range: Self
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute

Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when you hit a target with the weapon, the weapon deals an extra 1d4 necrotic damage and the target must succeed on a Constitution saving throw. On a failed save, the target suffers a bleeding wound. Each time you hit a target with this weapon while the target suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the target with this weapon (to a maximum of 10 necrotic damage).

Any creature can take an action to stanch the bleeding wound with a successful Wisdom (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on undead or constructs.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a