Bad Timing

Bad Timing

2nd-level divination (chaos)

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.

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