Bad Timing

Bad Timing

2nd-level divination

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target fails a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a