Fearlessness, assemblies or councils, the god Tyr

Rune Bonus: You have advantage on saving throws against the frightened condition.

Rune Power (4th level): Tewaz can be sketched on an object to ward off wolves, worgs, werewolves, and other lupine creatures. The rune must be presented boldly toward such creatures, each of which makes a Charisma saving throw. Creatures that fail the saving throw must stay at least 5 feet away from the rune and cannot touch or make melee attacks against the creature presenting it, as long as the symbol is boldly and aggressively presented (which requires an action each round). Sketching the rune takes 1 action, and the marked object remains effective for 1 hour.

Rune Power (4th level): If you spend 1 action tracing tewaz onto a shield, it gains the properties of a shield of missile attraction for 10 minutes.

Rune Power (5th level): When tewaz is sketched somewhere clearly visible, it acts as a calm emotions spell on all creatures that can see it within a 20-foot radius. Sketching the rune takes 1 action and the effect lasts while you concentrate, for up to 1 minute.

Rune Mastery Power (9th level): You learn the tyr’s peace ritual (see Rune Rituals).

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