Property, inheritance, and family
Rune Bonus: You gain proficiency on Charisma (Persuasion) checks.
Rune Power (7th level): When traced on a reflective surface (for example, on a mirror, a polished shield, or even on still water), otalan lets you scry on an object that you’ve possessed for at least one week, or on any member of your immediate family within three generations of you, per the scrying spell. Tracing the rune takes 10 minutes and the effect lasts while you concentrate, for up to 10 minutes.
Rune Mastery Power (13th level): When otalan is invoked on an object, the rune’s power lingers harmlessly in the item until the death of the item’s owner. The moment that creature dies, the object teleports into the hands of another individual whose identity was specified when the rune was created. This person can be identified by name, by a title, or by relationship (for example, “the king” or “my firstborn son”). This power functions over any range as long as the object and target are on the same plane. If another creature holds the object when its owner dies, that creature can try to prevent the object from teleporting by making a Charisma saving throw; use your Wisdom modifier to set the DC. The rune remains effective until it’s triggered, but it ends when the rune maker uses this power to invoke the rune on a different object. Creating the rune takes 10 minutes.