Formations and Hordes

Group Turn. All creatures that are part of a group turn take their turn on the same initiative count. All of them move and take and provoke reactions normally. Only one creature in the group (the group leader) can take actions or bonus actions. The group leader is decided at the start of each group turn.

For every three creatures in a group turn who are currently capable of taking actions, the group gains these bonuses in this order:

1. The group leader gains advantage to all skill rolls and all attacks. Each additional time this benefit is gained, another creature in the group gains its benefit.
2. The group leader gains +1d4 damage on all attacks. This does not stack with other effects or spells that would increase its damage. Each additional time this benefit is gained, another creature in the group gains its benefit.
3. When the group leader takes an Attack action, one other creature in the group may take an Attack action. This stacks, though the same creature cannot take more than one Attack action. All creatures in a group turn are treated as one creature for the purposes of encounter design. A group is worth XP equal to the combined XP of its members.

Alternatively, a formation can be a single monster with the Formation (X) feature:

Formation (X): For effects that choose a number of targets instead of being applied to an area, the formation counts as X targets. Effects that would only apply to less than X targets do not apply conditions to the formation while effects that would deal damage to at least X targets or that are applied to an area deal double damage to formations.

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