You’ve dedicated your life to the arts of deception, disappearing, and illusion. Somewhere along that path, you encountered something from the Shadow Realm that showed you how to truly be one with the shadows—or perhaps you learned your best tricks from the shadows themselves. All whispers have been touched by a shadow, performed a ritual to bind a shadow to themselves, or drawn in energy from the Shadow Realm to enhance their stealthiness and to become supreme thieves, assassins, or spies.

Dark Trickery

Starting at 3rd level, you gain darkvision to 60 feet if you did not already have it. You also can use the minor illusion and douse light cantrips.

Fade Away

When you choose this archetype at 3rd level, you become able to take the Hide action while you’re in dim light or darkness, even if you’re being observed. You have advantage on the Dexterity (Stealth) check to become hidden. After using this feature, you must complete a short or long rest before using it again. You gain an additional use of this ability at 7th level and at 15th level.

Shadow Road

Starting at 9th level, you can step from one area of dim light or darkness directly into another that is no more than 60 feet away. Doing so uses an action. You must be able to see the destination or be familiar with its location. If you weren’t already hidden, you you can make a Dexterity (Stealth) check to hide as part of this action. After using this ability, you can’t use it again until you finish a short or long rest.

Become Shadow

At level 13, you learn to harness Shadow Realm energy to vanish. While you’re in dim light or darkness, you can use an action to become invisible. You remain invisible for 1 hour or until you attack or cast a spell. If you enter an area illuminated with bright light, you must make a successful DC 15 Dexterity (Stealth) check to remain invisible. After using this ability, you can’t use it again until you finish a short or long rest.


When you reach 17th level, you learn the displacer beast’s trick of making itself appear in a slightly different location. Attacks against you have disadvantage. If an attack hits you, this ability is disrupted until the start of your next turn. This ability also does not protect you while you’re unconscious or incapacitated.

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