Herald of the Ebon Star

Through a mixture of training and personal experience, you have mastered the art of killing not only vampires but any undead who fear the sun’s light. Some heralds of the ebon star see themselves as righteous freedom fighters, battling to receive what they feel is their due, but just as many are simple thugs and thrill seekers, vying to pit themselves against worthy foes. Regardless of their motivations, they are largely viewed as heretics by their own people and with tentative suspicion by most others.

Heraldic Proficiencies: When you choose this archetype at 3rd level, you gain proficiency with lances, longbows, and shields. You also gain proficiency in either History or Religion.

Faith’s Weapon: Also at 3rd level, you can wield a longsword as a light weapon, provided that you have either a shield or nothing heavier than a light weapon in your other hand. When you use a longsword to make a sneak attack against a vampire, you use d8s as your sneak attack damage dice. For instance, if a 5th-level herald of the ebon star wielding a longsword makes a sneak attack against a vampire, they deal an extra 3d8 slashing damage rather than the extra 3d6 slashing damage they would deal to a non-vampire.

Gloam Runner: When you reach 9th level, you can shroud yourself in shadows to misdirect those that would strike as you reposition yourself. As a bonus action, when you move out of a creature’s reach, it has disadvantage on opportunity attacks against you as nearby shadows gather around your form and mask your motion. If you take the Dash or Disengage actions while using this ability, all creatures that make opportunity attacks against you have disadvantage on their attack rolls.

Black Star Blazon: At 13th level, when a creature strikes you with a critical hit, you can make a Constitution saving throw with a DC equal to 15 or half of the damage dealt, whichever number is higher. If you succeed on the saving throw, the attack against you is resolved as a normal hit rather than as a critical hit. In addition, you can make a Constitution saving throw in place of any other saving throw. You must finish a short or long rest before using this ability in this fashion again. This ability does not function in areas of complete daylight or where there are no shadows present.

Black Sun Blade: Starting at 17th level, when you are wielding a longsword, shortsword, or dagger, you can use your bonus action to wreath its blade in coiling tendrils of black flame. A blade wreathed in such a fashion is treated as a sun blade with the following exceptions. The blade does not emit bright light; instead it oozes a seeping gloom that creates a magical darkness in a 15-foot radius and dim light for an additional 15 feet. While the black flames persist, you can use an action to expand or reduce the area of darkness and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The wielder of the black sun blade can see through the magical darkness it creates. The black flames cease to exist when the wielder wills them to or when the black sun blade is not being wielded in hand. A herald of the ebon star can create only one black sun blade at a time; if a new one is created, the previous effect ends immediately.

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