Dhampir

Dhampir Traits

Your dhampir character has certain characteristics derived from your undead ancestry.

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Dhampirs reach maturity at the same age as humans, but their lifespans are much longer. They can live up to 750 years before death finally claims them.

Alignment. Most dhampirs are neutral, but some are driven toward evil by the bitterness and suspicion their parentage thrusts upon them. A few turn toward good in defiance of their nature.

Size. Dhampirs are about as tall as humans but are slighter of build. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your undead ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dark Thirst. You can bite as an unarmed strike against an incapacitated creature or one you have grappled. Your bite deals 1 point of piercing damage, and if the creature has blood and isn’t a construct or undead, you can feed from it as part of the attack. Your feeding deals necrotic damage equal to your Charisma modifier (minimum of 1), and you gain temporary hit points equal to the necrotic damage dealt. Once you gain temporary hit points with this trait, you can’t do so again until you finish a short or long rest.

Predatory Charm. You have proficiency in the Persuasion skill. In addition, if you spend at least 1 minute conversing or interacting with a humanoid you or your allies haven’t attacked within the last 24 hours, you have advantage on your next Charisma ability check against that humanoid. Regardless of the result, you can’t use your Predatory Charm on that humanoid again until 24 hours have passed. If you roll a 20 on the d20 for the Charisma check, the humanoid is a willing target for your bite attack.

Vampiric Resistance. You have advantage on saving throws against disease, and you have resistance against necrotic damage.

Languages. You can speak, read, and write Common and one extra language of your choice. Dhampir from the Underworld typically learn Darakhul.

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