Small, rat-like creatures with wide, startled eyes and a ring of tendrils around their mouths, zoogs travel the world in close-knit family groups, stealing food and pilfering treasures at every opportunity.

Intelligent Rodents. While zoogs seem little more than a pest to some, they possess a devious intelligence and a willingness to scheme to their advantage. Their ability to plot and communicate makes them much more dangerous than ordinary rodents. They are prone to serving dark gods of the Void and Outer Darkness and are very willing to steal, spy, and nibble away ancient bonds and seals as directed by evil wizards, clerics, or monsters.

Opportunistic Omnivores. Feeding themselves on subterranean flora, they will hunt for meat, particularly from intelligent creatures when they detect it, though their natural cowardice keeps this from happening often.

Cat’s Bane. Zoogs are mortal enemies of cats, feeding on kittens at any opportunity, and they themselves are stalked by grown cats in turn. Lions, tigers, housecats, leonino (see page 250) , and sphinxes all take any opportunity to hunt and kill a zoog; they find the creatures’ mere presence completely intolerable.

Great Vault of the Zoog. The chittering of demons sometimes claims that the zoog steal with great purpose, taking all their coppers, single earrings, and snapped necklaces to fill a vault deep within the earth with bright metal in service to a Great Zoog. What the Great Zoog might want with this wealth is a matter of some speculation, but the entire tale may be little more than a shabby stack of copper or a treasury that demons plunder with regularity.


Tiny aberration, chaotic evil
Armor Class 13
Hit Points 3 (1d4 + 1)
Speed 30 ft., climb 30 ft.
3 (-4) 16 (+3) 12 (+1) 11 (+0) 10 (+0) 8 (-1)

Skills Perception +2, Stealth +5
Senses darkvision 60 ft., passive Perception 12
Languages Deep Speech, Void Speech
Challenge 0 (10 XP)


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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