Dragon, Mithral - Young

Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes.

Glimmering Champions. Light glints off a mithral dragon’s glossy scales, shining silver-white, and its tiny wings fold flush against its body—but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon’s sleek look continues into its body and a mithral dragon’s impossibly thin frame makes it look extremely fragile.

Rage in Youth. Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard—though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals.

Peacemakers. Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles.

Young Mithral Dragon

Medium dragon, neutral
Armor Class 16 (natural armor)
Hit Points 92 (16d8 + 20)
Speed 50 ft., fly 60 ft.
13 (+1) 22 (+6) 13 (+1) 14 (+2) 15 (+2) 14 (+2)

Saving Throws Dex +9, Con +4, Wis +5, Cha +5
Skills Acrobatics +6, Insight +5, Perception +5, Persuasion +5
Damage Resistance bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities acid, thunder
Condition Immunities charmed
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 15
Languages Celestial, Common, Draconic, Primordial
Challenge 6 (2,300 XP)

Innate Spellcasting. The dragon’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:
At will: tongues
3/day: enhance ability


Multiattack. The dragon makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target loses 3 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 3 hp per round for each bleeding wound it has taken from a mithral dragon’s claws.

Breath Weapon (Recharge 5-6). A mithral dragon can spit a 50-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 21 (6d6) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon’s use.

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