Alseid, Woad Warrior

This warrior’s upper elven body sports swirls of colorful paint and dyes, while his lower deer body stands poised to leap into the fray. Antlers rise from his elven brow, almost matching the height of his drawn bow.

Woad warriors command a great deal of respect in alseid society. They are simultaneously dyers, hunters, and defenders who prepare themselves for war by painting their bodies in esoteric designs symbolizing the primal forces they vow to protect. The intensity of these beautiful patterns hints at their ferocity in battle.

Dauntless Harriers. Woad warriors excel at hit-and-run tactics. They ambush their prey, mark the creature with dye, and swiftly cut it down or scare it off. After a target is marked, tracking it becomes an almost trivial challenge for the alseid. In this way, the alseid entrust their woad warriors to safeguard their forest domains.

Skilled Craftsmen. A woad warrior always has its body- painting kit close at hand. This kit is often a leather roll or small chest and contains an assortment of bowls, pouches of powdered dyes, vials, brushes, and a mortar and pestle. Alseid frequently cultivate woad, the plant used to make the bright blue dye, in their communities. They are not above trading for dye, though they prefer to interact among their cousins the elves, centaurs, or even fey before conversing with humans. Being painted with woad is a reverent practice for the alseid, reserved for their greatest warriors and rarely shared with outsiders.

Woad Warrior

Medium Monstrosity, Chaotic Neutral
Armor Class 14 (leather armor)
Hit Points 55 (10d8 + 10)
Speed 40 ft.
STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 12 (+1) 8 (-1) 16 (+3) 10 (+0)

Skills Intimidation +4, Nature +3, Perception +5, Stealth +5, Survival +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2

Painted for War. The woad warrior has advantage on Charisma (Intimidation) checks and advantage on savings throws against being frightened. In addition, each friendly creature within 10 feet of the woad warrior and that can see it has advantage on saving throws against being frightened.

Woodfriend. When in a forest, alseid leave no tracks and automatically discern true north.

Actions

Multiattack. The woad warrior makes two Greatsword or Shortbow attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Dye Bomb (3/Day). The woad warrior lobs a sphere of concentrated dye that explodes on impact, marking creatures caught in its effect. Each creature within a 10-foot-radius of where the sphere landed must succeed on a DC 13 Dexterity saving throw or be brightly painted for 8 hours. Any attack roll against the creature has advantage if the attacker can see it, and other creatures have advantage on any Wisdom (Perception) or Wisdom (Survival) check made to find the marked creature. To remove the effect, a creature must spend 1 minute bathing. Alternatively, spells that create water or clean objects, such as prestidigitation, also remove the effect.

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