Demon, Wind

The marshy reek of rotting vegetation was everywhere. Even above that rank scent, though, the arrival of the demons was clear: howling, pestilent, and enough to make our horses and dogs vomit and paw their noses.

Half-corporeal and half a miasma of pestilent stench, wind demons are minor fiends that delight in foul odors, rank gasses, and poisonous air. They live in swamps, marshes, sewers and near volcanic vents—wherever a natural or synthetic stench reeks.

Shrieking Servants of Cold and Death. Cold and foul-smelling, wind demons delight in serving other demons or gods of cold and decay. They often attend dark rituals to such divine beings, howling hideous prayers at a volume that can be heard over hills and valleys. They are sometimes found around wind harp devils, a rare instance where demons and devils tolerate one another’s company.

Rushing Motion. Wind demons have great difficulty sitting still for more than a moment. They are always in constant motion: speaking, manipulating small objects, blowing out torches and candles, and generally making a nuisance of themselves around larger, slower demons or among humans who wish to attend to some urgent plot or scheme.

Connoisseurs of Rot. Wind demons are utterly delighted by foul smells of all kinds; rotting corpses, decaying plant matter, and raw sewage are all equally appealing to them. They often form small globes of concentrated stench to share with their own kind or to offer as gifts to summoners and to other demons.

Wind Demon

Small fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 28 (8d6)
Speed 30 ft., fly 60 ft.
10 (+0) 18 (+4) 10 (+0) 10 (+0) 7 (-2) 8 (-1)

Skills Stealth +8
Damage Resistances fire, lightning
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages Abyssal, Common, Void Speech
Challenge 2 (450 XP)

Arrow Bane. When the wind demon is targeted by an attack or spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the attacker has disadvantage on the attack roll. On a 6, the wind demon is unaffected, and the attack is reflected back at the attacker as though it originated from the wind demon, turning the attacker into the target.

Magic Resistance. The wind demon has advantage on saving throws against spells and other magical effects.


Multiattack. The wind demon makes two frost claw attacks.

Frost Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) cold damage.


Swift as Frost. After a creature the wind demon can see damages it with an attack, the wind demon can move up to its speed without provoking opportunity attacks.

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