Watching Catfolk

The name of this creature has been changed to remove Product Identity.

Watching Catfolk

Medium humanoid (catfolk), neutral good
Armor Class 13 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 12 (+1) 10 (+0) 8 (-1) 12 (+1)

Skills Acrobatics +4, Perception +1, Stealth +4, Survival +1
Senses darkvision 60 ft., passive Perception 11
Languages Catfolk, Trade Tongue
Challenge 1/4 (50 XP)

Cat’s Luck (3/day). Three times per day when making a Dexterity saving throw, the catfolk can choose to make the roll with advantage.
Sprinter. The catfolk gains a 10-foot bonus to its speed when using Dash or Disengage actions.

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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