Void Wizard
Medium humanoid (human), neutral evilArmor Class 12 (15 with mage armor)
Hit Points 71 (12d8 + 12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (−1) | 14 (+2) | 12 (+1) | 19 (+4) | 13 (+1) | 14 (+2) |
Saving Throws Int +8, Wis +5
Skills Arcana +8, Deception +6, History +8, Religion +8
Senses passive Perception 11
Languages Common, Goblin, Void Speech
Challenge 9 (5,000 XP)
Spellcasting. The void wizard is a 12th- level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The void wizard has the following wizard spells prepared:
Cantrips (at will): chill touch, crushing curse, dancing lights, mage hand, word of misfortune
1st level (4 slots): mage armor, magic missile, protection from the void
2nd level (3 slots): destructive resonance, maddening whispers, misty step
3rd level (3 slots): counterspell, hypnotic pattern, void strike
4th level (3 slots): black tentacles, blight, confusion, stoneskin
5th level (2 slots): cone of cold, living shadows
6th level (1 slot): life drain
Void Focus. The void wizard has advantage on Constitution saving throws made to maintain concentration on void spells.
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Reactions
Rebuke from Beyond (4/day). When damaged by an attack from a creature within 60 ft., the void wizard barks a destructive word of Void Speech. If the creature can hear the wizard, it takes 10 points of necrotic damage.