Giant, Void

Covered in writhing tattoos, the giant whispers strange words to itself.

Servants of the Void. The great void dragons maintain their primary lairs in the Void, the place of nothingness; however, some also keep lairs in the material world. These lairs are often empty of dragons, but still contain the great wealth that void dragons collect. Void giants, powerful servants of the void dragons, keep their masters’ treasures safe.

Seekers of Power. Void giants roam the world, looking for suitable lairs for their dragon masters. In the course of their duties, they get many opportunities to seek knowledge and practice the void magic to which the dragon masters give them access and training.

Physical Representations of the Void. Stolen as children from cloud giant clans, void giants are imbued with dark magic from a young age. They are covered with writhing tattoos, arcane writings of the Void made manifest on their flesh, in dark rituals performed by their void dragon masters throughout their upbringing. These writings are the source of the giants’ great spellcasting ability.

Void Giant

Huge giant, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 40 ft.
24 (+7) 10 (+0) 18 (+4) 18 (+4) 10 (+0) 14 (+2)

Saving Throws Con +8, Wis +4, Cha +6
Skills Arcana +8, History +8, Investigation +8
Senses passive Perception 10
Languages Common, Draconic, Giant
Challenge 11 (7,200 XP)

Void Casting. As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature’s next turn.

Spellcasting. The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The void giant has the following wizard spells prepared:
Cantrips (at will): chill touch, light, mending, shocking grasp
1st level (4 slots): comprehend languages, magic missile, shield
2nd level (3 slots): crown of madness, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion, ice storm, phantasmal killer
5th level (2 slots): cone of cold, dominate person
6th level (1 slot): disintegrate


Multiattack. The void giant makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.


Magic Absorption. If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn’t suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a